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Total War Warhammer: 100 moves for gnomes. Part 1
1 move- before starting to play for the gnomes, I read the description. Everything is expensive, the detachments are small, there are no horsemen, they don’t indulge magic. Of the pluses- resistance, fidelity, armor. So -so alignment, well, since I decided ..
2 move- wore the muzzle of training. And this is me, veteran total Vara! A person who bought their licenses in the achievement era!
4 move- saw his leader. No, there will be no jokes with Stephen Hawking, but … fucking, a gnome is disabled! Emergency fat gnome- disabled! Although, if you think about it, in RPG I would play for this.
5 move – who did not play for the gnomes, he did not see the insult. I thought the great book of offends is a serious Talmud, on which the blood of the keepers are written in the soul of villainy. But no, this is a girl’s diary where everyone pours out their mental suffering. And all these insults must be fulfilled and fixed, otherwise relationships and moods spoil.
6 move- the population is displeased and is preparing to rebel. But this, for a minute, is only the 6th move.
8-10 move- I foresee the future. I will lead the army to the east, and the hordes of orcs will come in from the south. I will lose the cities, in a hurry to run to their liberation, but my strength will not be enough. Torgrim-disabled They will kill, the army will run away, and my company will ingloriously end on the 10th move. I’ll be back a couple of strokes.
11 move- brought gnomes to ruin. However!
14 move- I begin to make sorties. It turns out that in one move the settlement can be plundered and occupied. Very convenient.
22 move- mastered the principles of provinces management. Never build the same buildings, to build everything important only in the capital and more, more money. And, always, always replenish the army and hold at hand an “pacifier” agent.
29 move- car fats. What a vile name. Raptor Wins casino So I imagine how slippery, sticky helicopters are dragged on the ground, and every garbage is instantly sticking on them. And then they, like a bunch of rubbish, crawl around the battlefield in an attempt to catch at least somewhere.
31 move- I knew that the gnomes did not have a cavalry, but at least on pigs … on the goats … on some mechanical bastards like that robot from Boston Dainemix! Nothing.
36 move- what am I doing? My main task is to preserve the original province. Why the hell I clung to this dock? And why do the orcs try so hard to conquer him from me? The army behind the army lies with its walls, several times the city has already been plundered and ruined, and we are all fighting for it.
38 move- with car fats, a strange thing. Their shooting looks ineffective, but the work with blades on the ground is very cool. Blood, guts, arms and legs in all directions! But according to the results, the shooting mows orves in dozens, and the hand-to-hand attack kills units. Unjust.
39 move- passed the time when I considered the orcs a cross of gopniks with homeless people.
41 move- Dolbornoda as gondones. It seems that this is a reliable remedy for any misfortune, but in reality they somehow protect against a couple of varieties of orc.
44 move- I already forgot how nice to defend the cities. The main thing is to impose the battles under the walls, and there the towers will do their job.
48 move- Guttori Orchia destruction Something yells and waves an ax, urging the soldier to follow himself. Alone, he cleared the wall of the wall, and knee-deep in bloody scraps, everything is left from the defenders- goes to the fighting. Right in front of him, black orcs are trying to keep the Avengers climbing the stairs. Guttori cuts into the crowd, and severed limbs fly down from the walls down. Flying right on the heads of Boloboroda that fight with the enemy lord. And behind their backs from the walls, the remains of night goblins run away, run away and fall under the blows of gnome axes and Kirik. And even further the orc riders crash into a crowd of gnomes bursting through the broken gates- a crazy attempt! This is the end of the battle. Barack Warri fell, and with him the last of Zhuboders fell.
49 move- In the battle under the ecrundom, he cut the head Orimaz Navoznik. At the end of the battle, he tried to escape, but the avengers caught up with him in the square, surrounded him and chopped it with axes for a long time. The capital is taken, and with red -ladies are over.
52-54 Cold war with green-skinned. Our armies do not invade and do not fight, but the agents work without lingering their hands. My team of tourist avengers successfully shir at the rear. Ian three-Baby-U-Wi-entrance sowing a panic and undermines discipline, throwing dirty rumors, TIC is a communalist destroys houses, barracks and disables infrastructure, and Skag "You keep there" reduces income from settlements and squeezes money. Covers them in everything Hagrid bloody hands.
57 move- in barren lands, the battles look like "Storm in the desert". Yellow gamma, combat helicopters, orc chariots, like Hammers, rush back and there. My arrows, similar to marines, shoot from all trunks, and the Islamist orcs in the crowd run into their ranks and break into hand-to-handmade. Beauty!
59 move- the invasion of chaos began. Fortunately, judging by the distance that this is not the next fifty moves.
60 move- pleasant chores. How to make it so that in one move to slam the remnants of two orchial armies at once? Develop the main settlement or just captured? Pull the additional army to Karak Azul or Barak Warr?
61 move- looking at the successes of the army, I decided to let the agents still. Crowds of my tanes, forks and engineers run on the map. I hope that over time they will come out of them.
67 move- made a march on a black cliff. Black orcs, a couple of giants, chariots, night goblins and this is only within the limits of visibility. Having hoped for his art, he went to storm. My gnomes were torn to shreds, out of more than a thousand, two catapultists and one helicopter managed to escape. And of course Torgrim Nezotom.
70 move- on the underground routes accidentally intercepted the army Grimgara Zheleznoshkur. The same detachments as on the walls of the Black Cliff, only under the leadership of the Lord of the 27th level. We stood opposite each other. They looked at me. I looked at them- and understood everything without words. "ESC"- "loading"- "previous move"
72 move- "VAAGH" for gnomes as "united Russia" for Russia. Rushes cities, destroys and robs, discards the economy, immerses the regions into poverty, sows panic and discontent. However, Medicine and education The technology tree does not affect, which means green -skinned is where to grow.
74 stroke – the first valley campaign reached the climax. The third move in a row Hagrid cuts orch commanders, and the army Torgrima-on-knuckles, Stepping on severed heads, breaks the orphaned hordes.
76 move-nodes-on-bashka, bosomos, bloody hands are trying to make the world. Dick them! I will beat until they all die!
78 move- the campaign is completed. On the one hand, an empty treasury and a bloodless army, on the other, two provinces and a number of orc cities were completely captured. I stopped counting the exterminated fractions on the eye.
86 move- gained access to the elite-hammel and iron lums. The explosions of the Hammers were put by Michael Bay himself. And the iron lins with their hammers can look with contempt even at the knights of chaos.
93 move- the second valley campaign began. Torgream vindictive, URK Iron And Guttori Orchia destruction go down to barren lands, and at this time Hagrid bloody hands And Tick Giant go through the death pass.
95 Two- Two Orchial Army- to shreds! The sorrow is taken, the fort is taken by the curve, eight peaks of Karak are still holding on, but this is not for long.
97 move- this is a little statistics. Rhelembolics flee in almost every battle, twice as often than hammer and 64% more than lizards. Car fats are the most piercing until you pump. Bomb car, he recognizes himself a loneliness and is able to fight, even when almost the entire army on the run. All he needs is a confident lord. The Lord himself, by the way, also periodically starts in the run. This is regarding the elite, with simple warriors everything is simple. Their motto – “everything that has escaped cannot die”, therefore, at the first signs of defeat, they … behave like a long -term way.
98- With all his force, he fell on the wasteland of Nagash, leaving the original lands defenseless. Each move is waiting for either the invasion of chaos or the raid of neighbors.
99 move- where is that invincible gnome hird? Where are the indestructible iron chains? Where are those great wars that go along the enemies like a braid on the grass? All of them run, "run faster than the lanies, faster than the hare from the eagle"! None of the dwarf warriors are worth the money spent. So, for example, the Gromoboev report to his Lord would look like:
“And here we were attacked by four horsemen on the boar. We gave a salvo and hit one of them in the neck. And then they grabbed the hand -to -hand and fought off, even the corpse lies.
-This is the one you hit the neck?
-No, he was alive, rose
-Alive?! What the fuck did you shoot from? From slingshots?"
(Okay, everything is not so sad, but still from the warriors called thunderbows, you are waiting for more impressive results.)
100-103- let it go by itself. Let it ride. In the end Torgream Set up in mines, nodes-on-bashka ceased to exist, and Hagrid rose to two more levels.
109- Hagrid Just a beast. He is like Hitman and Sam Fisher, only in short, with a beard and stupid pigtails, and instead of “silverbollers” and three -eyed glasses, he has a shortened ax and a telescope with a cuckoo (I xs, what it is, but it looks like a telescope with a cuckoo). He is the greatest killer. For forty movements of his existence, he killed seven generals, drew up four armies, took part in dozens of battles and even managed to get to the legendary Zheleznoshkura. I won’t wait to try it on the lords of chaos.
113 move- when everything goes quietly, when I completely leave for construction and diplomacy, it comes to me The agency is a butcher. Only I am wondering how to increase income from trade, or think about the dissolution of the armies, how the tape of events explodes with raids and ruin. I immediately remember that I have a total of Var, not civilization.
120 move- agreed to the Confederation. Seven cities and a couple of armies immediately fell on me. Oh-oh, easier.
122 move- stability came in the game. You know, this feeling is when he had been engaged in shabes all his life and lived as part-time jobs, and then bams were taken for permanent work and formally issued. And now you are already thinking about buying a new phone, you stop scaring loans, and you even think to absorb your territory. Only you need to understand that all these loans, mortgages and new phones are exactly until the moment Another crisis will not come Hordes of orcs will not come from the east, but from the west, the chaos of legions.
125 move- ruins begin to appear on the other side instead of cities. So, chaos got to me, and soon they will be here Archaon is chosen forever, Sigavald is magnificent And the rest of the brethren. Well, I have a treasury in the plus, the income is stable, the army is three pieces, and a dozen cities with walls, the strongest hired killers and almost crushed orcs. Life is beautiful.
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